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About
Will Wiley

Will Wiley

Chicago, Illinois

Technical Design AI & Automation UX Systems Content Operations QA & Testing

I'm a Technical Designer with a background spanning AAA game production, enterprise content systems, and applied AI tooling. My work sits at the intersection of design thinking and systems logic — I identify where processes break down and build tools to close the gap.

I spent nearly a decade at Cricket Media managing large-scale digital asset libraries and contributing UX input to an educational publishing platform. In 2022, I moved into games as a QA Analyst at NetherRealm Studios, where I owned test coverage for Towers Mode across Mortal Kombat 1 — designing TestRail suites, coordinating defect triage, and validating accessibility compliance across PS5 and Xbox Series X.

Outside of studio work, I build. Creationist is a Python automation bot that simulates gameplay inputs for structured regression testing, wired into a GitHub Actions CI pipeline. Selenite brings Selenium browser automation to non-technical users through a no-code GUI. TradeSage is a desktop AI trading application with a self-improving LLM signal loop, live market data integration, and paper trade execution via Alpaca.

I'm focused on roles where design fluency, automation thinking, and AI tooling overlap — in SaaS, content operations, or technical coordination environments where that combination creates real leverage.

2022 — 2025
QA Analyst
NetherRealm Studios / WB Games
Owned Towers Mode test coverage for Mortal Kombat 1. Designed TestRail regression suites, coordinated defect triage with engineering and design teams, and validated accessibility compliance across PS5 and Xbox Series X.
May — Sep 2024
Digital Content Analyst
Hilton International (via Allied Vaughn)
Audited and restructured digital assets across 80+ international websites. Enforced metadata and taxonomy standards across a large enterprise CMS, reducing inbound update requests by 80%.
2014 — 2024
Licensing & DAM Coordinator
Cricket Media
Managed tens of thousands of digital assets for B2B licensing and publishing delivery. Provided UX input for a social learning platform and documented workflows to support cross-functional production teams.
2014
B.A. Game Design
Columbia College Chicago

Design & UX

UX / Interaction Design Wireframing Prototyping Usability Testing Accessibility (WCAG 2.1) Information Architecture Figma Adobe Suite

Technical & Automation

Python JavaScript / TypeScript HTML / CSS SQL Selenium GitHub Actions (CI/CD) Bash Unreal Engine 5 Unity

AI & LLM Tooling

Ollama (Local LLM) Anthropic API OpenAI API Prompt Engineering LLM Pipeline Design AI-Assisted QA

Workflow & Ops

Jira Confluence TestRail CMS / DAM Platforms Agile / Scrum Technical Documentation Metadata Architecture