About Me
I'm a Technical Designer with a background spanning AAA game production, enterprise content systems, and applied AI tooling. My work sits at the intersection of design thinking and systems logic — I identify where processes break down and build tools to close the gap.
I spent nearly a decade at Cricket Media managing large-scale digital asset libraries and contributing UX input to an educational publishing platform. In 2022, I moved into games as a QA Analyst at NetherRealm Studios, where I owned test coverage for Towers Mode across Mortal Kombat 1 — designing TestRail suites, coordinating defect triage, and validating accessibility compliance across PS5 and Xbox Series X.
Outside of studio work, I build. Creationist is a Python automation bot that simulates gameplay inputs for structured regression testing, wired into a GitHub Actions CI pipeline. Selenite brings Selenium browser automation to non-technical users through a no-code GUI. TradeSage is a desktop AI trading application with a self-improving LLM signal loop, live market data integration, and paper trade execution via Alpaca.
I'm focused on roles where design fluency, automation thinking, and AI tooling overlap — in SaaS, content operations, or technical coordination environments where that combination creates real leverage.
Experience
Skills
Design & UX
Technical & Automation
AI & LLM Tooling
Workflow & Ops
Contact