Astray: A Forsaken Tale

Astray is a first-person dark fantasy/horror stealth game where the player takes on the role of Bridgitte, a young girl whose castle has been overtaken by an evil force and corrupted her once-loyal servants. Without any means to fight, she sneaks through her home in search of her parents while uncovering the mysteries behind the madness.
I worked as one of the game writers working on dialogue, backstory/lore, and plotting progression.
STUDIO: Columbia College Chicago
RELEASE: 2014
PLATFORM(S): PC
ENGINE: Unity
ROLE: Game Writer
Work Timeline: Pre-Production to Launch
GAME WRITING

- formulate the general premise within the overall concept of the story and am primarily responsible for the dark fairy-tale-like tone within the narrative.
- Co-wrote the characters in the narrative, both seen on and off-screen
- Wrote content for the collectible notes throughout the game, and all voice-over dialogue. 
- Scripted the voice-over on the intro/trailer videos on this page.
Narrative Design
-  plot out the game's  Overall progression
- formulate how to convey the backstory and lore of the game itself. This equated to conceptualizing the note collection mechanic that drip-feeds info of the larger story to satisfy the small scope in which the game was being developed.

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