Mortal Kombat 1 is a 2023 fighting game developed by NetherRealm Studios and published by Warner Bros. Games.
I worked as a contract QA Analyst, primarily testing cinematics and Towers functions, as well as general gameplay AND ACCESSIBILITY.
STUDIO: NetherRealm Studios/WB Games
RELEASE: 2023
PLATFORM(S): PS5/XSX/Switch/PC
ENGINE: Unreal
ROLE: QA Analyst
Work Timeline: Pre-Alpha to Post-Launch (Year 2)

Tower Mechanics Testing
i lead A SMALL TEAM TO TEST all tower mechanics within MK1 and work with developers to playtest functions of the mode. This meant testing two game modes: Klassic Tower and Towers in the Invasions live service mode. For the latter, extensive testing with DLC trial functions and seasonal content was regularly performed.
Story Mode Testing
- General testing of progression and gameplay through MK1’s story mode.
- Took the lead on testing kitbash characters (amalgamations of two MK fighters or alt versions of previous MK characters) in real-time cinematics, gameplay mechanics, player permutations, and overall stability in Chapter 15.
- participated in accessibility testing, which entailed testing screen reader functions over menu options and cinematic descriptions, for the latter I helped with proofing and rewrite suggestions.


Network Testing
Involved with testing of all online modes. This involved testing under impairments, destructive testing (cable pulls), monitoring console outputs during online gameplay and testing cross-platform functionality
Cinematics Testing
Help test all cinematic content that appears throughout the game, from pre-rendered (Story Mode, Invasions seasonal intro/outro videos, characters endings) content to real-time cinematics (Fatal Blows, Fatalities, Victory Screens, Story Mode Chapter 15 Scenes, Klassic Tower endings). Permutations across all roster characters (base game & DLC) were also tested for the latter.


Automated Testing
Ran scripts for matrix testing on proprietary software in online and offline testing for all playable characters