This is a work-in-progress prototype made in Unity for mobile devices.
 Katamari Damacy was one of the more interesting and unique puzzle games to come out in the early 2000s, that invovles absorbing game objects into an amorphous blob, much to the dismay of the NPCs in the game
The point of this prototype was to replicate the gameplay of Katamari, but add additional elements such as various enemies, NPCs, gameplay multipliers, and a damage system that threatens to decrease the player character's mass.  

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