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Having personally worked on Mortal Kombat 1 as a QA Analyst for two years, as an exercise I wanted to create a concept for a mobile interface for the game that functions similarly to that of the traditional controller interface.
THIS IS A PERSONAL PROJECT. THIS HAS NEVER - NOR WAS EVER - CONCEIVED FOR DEVELOPMENT BY NETHERREALM STUDIOS
The Problem
Fighting games are designed (if not dependent) on physical controllers for input. MK1 also operates on Unreal Engine 4, so There’s a high level of visual fidelity with the environmental designs and I don’t want to create an interface that obstructs that in any way.
Maximizing screen real estate without obstructing much of the visual design
Create a viable interface usable with only thumbs and no other inputs.





Inspiration
Shadow Fight Arena has the closest interface to what I’m aiming to achieve for the MK1 mobile concept. The only concern would be that there’s simplicity with the interface that wouldn’t meet the complexity of certain button combinations of MK to achieve many of the moves.
IDEATIONS

User Flow Proposal

Wireframe - Character Select

Wireframe - Fight UI


