Terminus is a Game UI/UX Concept inspired by looter-shooter games while integrating prominent RPG elements for a live-service model. This concept combines science fiction and cosmic horror in terms of aesthetic and narrative premise.






The Research
Destiny 2 is the definitive looter-shooter role-playing live service game. Since then, many games have adopted the icon-style-to-category design and cursor-based interface.
Dead Space uses minimal HUD elements at any given point to enforce the ambiance of being a horror game. TERMINUS is a cosmic horror game concept, so having the player experience similar to the way Dead Space designs its UI would help feed into the Sci-Fi Horror aesthetic
Visual Inspirations
The user flow of the Character Menu is inspired by Destiny 2’s character menu where the equipment page serves as the landing page for the whole menu.
The gallery tries to take both aesthetic and functionality designs from multiple games that either enforce an immersive experience within a stylized world and/or push forth live feature elements to further the GAAS features of TERMINUS.

User Flow








STYLE SHEET
FINAL IDEATIONS

Start Screen

Home Screen

Character Select - AVATAR

Character Select - AVATAR

Character Select - Class Selection

Character Select - Class Selection - FEATURED

Character Select - FINALIZE

Player Menu - Character- LOADOUT

Player Menu - Character- STATS

Player Menu - Inventory - ARMOR

Player Menu - Inventory - WEAPONS

Player Menu - Store

Player Menu - Store - SELECTION

Player Menu - Deployment Map

Player Menu - Deployment Map - SELECTION

Player Menu - Skill Tree
