The Problem
Looking at the 2018 Demo of Cyberpunk versus the full release, you notice several changes to its overall experience, both with mechanics and visuals.
- THE GAME FAILS TO CAPITALIZE ON IT’S WORLD DESIGN AND VISUAL AESTHETICS IN SOME SITUATIONS WHERE DOING SO WOULD ADD TO THE EXPERIENCE
- THE FUNCTIONALITY OF THE PLAYER MENU FEELS CONVOLUTED AND BREAKS THE SEAMLESS GAMEPLAY EXPERIENCE OF THE LOCKED FIRST-PERSON PERSPECTIVE








Visual Inspiration
I pulled several images from the 2018 demo to get a sense of its visual aesthetics to compare to that of the game as it currently sits. from there, it was a matter of finding a common ground between both.
First Ideation Mockups
After finishing my first mockups, I posted them to the official Cyberpunk Subreddit on Reddit to get some community feedback. What came back was a lot of helpful criticism on the art, color choices, and layout choices. The key takeaways were:
THE PLAYER MENUS LOOKED CRAMPED AND MOBILE-GAME-ESQ.
LACK OF INDICATING ELEMENTS AND ICONS FOR CERTAIN FEATURES
THE COLORS OF THE PLAYER MENUS LOOK OVERSATURATED
THE CONDENSED FONT DOESN’T VISUALLY WORK









STYLE SHEET
FINAL IDEATIONS

Main Menu

Load Game

Load Game - CONFIRM

Load Screen

Player Menu

Player Menu - Equipment - Inventory

Player Menu - Equipment - Cyberware

Player Menu - Map

Player Menu - Stats

Player Menu - Journal - MAIN

Player Menu - Journal- Missions
