Cyberpunk 2077 UI Redesign

The Problem
Looking at the 2018 Demo of Cyberpunk versus the full release, you notice several changes to its overall experience, both with mechanics and visuals.
- THE GAME FAILS TO CAPITALIZE ON IT’S WORLD DESIGN AND VISUAL AESTHETICS IN SOME SITUATIONS WHERE DOING SO WOULD ADD TO THE EXPERIENCE
- THE FUNCTIONALITY OF THE PLAYER MENU FEELS CONVOLUTED AND BREAKS THE SEAMLESS GAMEPLAY EXPERIENCE OF THE LOCKED FIRST-PERSON PERSPECTIVE
Visual Inspiration
I pulled several images from the 2018 demo to get a sense of its visual aesthetics to compare to that of the game as it currently sits. from there, it was a matter of finding a common ground between both.
First Ideation Mockups
After finishing my first mockups, I posted them to the official Cyberpunk Subreddit on Reddit to get some community feedback. What came back was a lot of helpful criticism on the art, color choices, and layout choices. The key takeaways were:
THE PLAYER MENUS LOOKED CRAMPED AND MOBILE-GAME-ESQ.
LACK OF INDICATING ELEMENTS AND ICONS FOR CERTAIN FEATURES
THE COLORS OF THE PLAYER MENUS LOOK OVERSATURATED
THE CONDENSED FONT DOESN’T VISUALLY WORK
STYLE SHEET
FINAL IDEATIONS
Main Menu
Main Menu
Load Game
Load Game
Load Game - CONFIRM
Load Game - CONFIRM
Load Screen
Load Screen
Player Menu
Player Menu
Player Menu - Equipment - Inventory
Player Menu - Equipment - Inventory
Player Menu - Equipment - Cyberware
Player Menu - Equipment - Cyberware
Player Menu - Map
Player Menu - Map
Player Menu - Stats
Player Menu - Stats
Player Menu - Journal - MAIN
Player Menu - Journal - MAIN
Player Menu - Journal- Missions
Player Menu - Journal- Missions
Player Menu - Journal- Missions - SELECTED
Player Menu - Journal- Missions - SELECTED

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